Game Engines
Time 1.2 hrs

Difficulty Module 2
Prerequisites Thinking Procedurally
Departments Career & Technology Studies
Authors Sandra Kuipers
Groupings Individual
Pairs
Minimum Year Group None

Blurb

Game Engines allow us to make awesome games that involve complex physics, interfaces, shaders, and input. This unit will get you up and running with the Unity game engine.

License

This work is shared under the following license: Creative Commons BY-SA-NC

Outline

Learner Outcomes
Students will:
  • ...
Competency Focus
  • ...
Interdisciplinary Connections
  • ...
Reflection
What was successful? What needs changing? Alternative Assessments and Lesson Ideas? What other Differentiation Ideas/Plans could be used?
  • ...
Credits
Any CC attribution, thanks, credit, etc.
  • ...

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5 mins
Introduction
Getting Started
  • Making games is a great way to dive into higher-level programming concepts.
  • In the past, game designers had to create every aspect of their game from scratch.
  • Today, we have some awesome freely-available game engines to use.
  • Game engines help designers get up to speed faster by taking care of:
    • Memory management
    • Rendering and graphics
    • Physics simulation
    • Audio output
    • Plus a lot more!
  • In this unit we'll explore what game engines are, and get up and running with the Unity game engine.
10 mins
What is a game engine?
Getting Started
  • What do we mean when we say "game engine"?
  • There are many game engines out there: 2D engines, 3D engines, mobile engines, game mods.

  • This video is a great into to what game engines are, and why we would use one.

5 mins
Welcome to Unity
Getting Started
  • There are a lot of great game engines out there!
  • In this course we'll be using the Unity game engine:
    • It's free - which is awesome.
    • It's powerful - triple A games use it.
    • It works on a ton of platforms.

20 mins
Installing Unity
Setting up your Patform
20 mins
Exploring Unity
Hands On
  • Now that you have Unity installed, have some fun and explore what it can do.
  • Explore on your own:
    • Feel free to tinker with some of the built-in micro games.
    • Make a blank scene and see if you can create some simple objects.
  • Or, explore some tutorials:
10 mins
Saving & Sharing
Evidence
  • The goal for this unit is to explore Unity and create your first project: any project!
  • Your project doesn't have to contain anything fancy.
  • The important part is to practice creating, saving, uploading and sharing your unit:
    • Save your project.
    • Locate it in your OS: (Mac example)

    • Upload the entire project folder to Google Drive.
    • Zip your project folder
    • Share the zipped project file using link sharing on the uploaded folder.

  • Submit a link to your Unity project in Google Drive as evidence of your learning in this unit.
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